Best Mafia Wars Secrets Revealed


Get Your Arms Prepared

Acquiring weapons, Armor and Vehicles is buy fighting and receiving loot and by purchase in Inventory. Each items bring you more attack and defense. Loot generally is stronger and replaces most inventory items. Watch how they affect your fighting stats:

Example message of stats of just weaponry during a fight:

Your Mafia of 501 fought against "X" with 17AR-15 Assault Rifles, 70 Napalms, a Hedge Clippers, 24 Bookie's Holdout Pistols, 156 Bonus weapons, 65 RPG Launchers, 101 Chain Guns, 67.50 Caliber Rifles.

Next fight won (loot) 1 AR-15 Assault Rifle (add to Assault Rifle / decrease Chain Gun)
Purchased 10 Bonus Weapons (add to Bonus Weapons / decrease Chain Gun)

18AR-15 Assault Rifles, 70 Napalms, a Hedge Clippers, 24 Bookie's Holdout Pistols, 166 Bonus weapons, 65 RPG Launchers, 90Chain Guns, 67.50 Caliber Rifles,

Bonus weapons attack and defense more valuable than Chain Guns or Caliber Rifles therefore purchase 157 to replace them:

Purchased 100 Bonus Weapons

18 AR-15 Assault Rifles, 70 Napalms, a Hedge Clippers, 24 Bookie's Holdout Pistols, 323Bonus Weapons, 65 RPG Launchers

SELL OBSOLETE INVENTORY: Owned 102 Chain Guns / sold 50 Chain Guns for $5,000,000 cash, reducing upkeep of $2,500 each.

LOOT OVERRIDES INVENTORY EXAMPLE: Own 400 Bonus Weapons & 44 RPG Launchers. Loot quantity overrides and automatically subtracts from Bonus Weapons (Potential here to sell up to 44 Bonus Weapons):

13 AR-15 Assault Rifles, a Nail Gun, 42 Napalms, 32 Bookie's Holdout Pistols, an Axe, 368 Bonus Weapons, 44RPG Launchers,

SAMPLE WEAPONS ATTACK/DEFENSE STATS:
Bonus Weapon (Inventory) = 20 attack 20 defense
Chain Guns (Inventory) = 16 attack 14 defense
.50 Caliber Rifle (Loot) = 16 attack 11 defense
RPG Launcher 20 attack 12 defense

NOTE:
Watch your Armor and Vehicles similarly. Be careful. As you acquire loot it will alter your stats (overrides). Some inventory items (especially vehicles) must remain in your inventory in order for you to run jobs. You may find increasing your towncars and decreasing your getaway cars brings more attack/defense but depleting the getaway cars to zero may not be beneficial as you cannot run jobs.
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